As I noted earlier, I’m going through some of the pain I dealt with in securing RPCS so would-be hackers won’t exploit the system. Of course, no system is completely secure. But I’ve done everything I can to make it so expensive and difficult to hack that no one will bother. So.. the first, Read More

Warning! Some geekiness ahead. One of the projects I’ve been working on heavily lately is RPCS, a roleplaying and combat system in Second Life. Not something I’ve blogged about here before, but it’s actually proved to be a fairly fascinating project on a technical level. One of the biggest reasons is because hacking, particularly hacking of games,, Read More